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Gaming in a Postdigital World : Towards New Understandings for Learning and Life.
・ISBN 978-3-032-21034-0 hard EUR 119.99
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| 著者・編者 | Bacalja, Alexander / Robinson, Bradley / Dishon, G. (eds.), |
|---|---|
| シリーズ | Postdigital Science and Education |
| 出版社 | (Springer, GW) |
| 出版年月 | 2026.05 |
| ページ数 | 307 pp. |
| 言語 | ENG |
| ニュース番号 | <770-1225> |
解説
This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning. It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts. Contributors investigate identity formation, literacy practices, and the entanglement of digital and physical learning spaces. By interrogating the role of EdTech and postdigital literacies, the book offers fresh perspectives on how games influence education. This book is of particular use to researchers in education, digital media, literacy studies, and critical EdTech.